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- ==============================================================================
-
- Iff 2 Source V1.0
- ⌐ J.Tyberghein Mon Oct 8 09:02:11 1990
-
- ==============================================================================
-
-
-
- Preface
- -------
- This utility converts IFF ILBM or ANIM files to C or machinelanguage
- source. You can of course use this source in your own programs (with
- the intuition function DrawImage).
-
- This program (IFF2SRC V1.0) is public domain but contributions and some
- utilities are always welcome.
- If you want to use this program for commercial purposes please write
- for permission !
-
- If you have any suggestions or remarks you can write to (Bug reports are
- welcome too)
-
- Jorrit Tyberghein
- Hepmansbossen 31
- 2450 Meerhout BELGIUM
-
-
- WARNING
- -------
- If you want to use this utility you must have AmigaDOS 2.0 (or later :-).
- IFF2SRC is a workbench program but you can start it from CLI if you want.
-
-
- Usage
- -----
- Double click on the IFF2SRC icon. If all goes well you should get the
- IFF2SRC main window. You can drag and iconify this window with the usual
- gadgets.
-
- What do you see ?
-
- In the topleft corner we have the 'Selected files' list. At this moment
- it is probably empty. In this list are all the IFF files that you want
- to convert to source. This is one of the nice features of this program:
- You can select a lot of files and convert them all at once.
- Files starting with an asterix ('*') are files that are excluded from
- processing. This means that these files will not be converted to source
- when you press 'Start' (the button to start converting). Files are
- automatically excluded when they are converted with success.
- You can exclude and include files by clicking on the name of the file
- in this list (The asterix will toggle). (Selected files are also called
- 'marked files')
- The file list is sorted by name.
-
- Below the text 'Add file' is the string gadget used to add a file to
- the 'Selected files' list. You can use wildcards in this gadget. If,
- for example, you type 'sys:graphics/#?', all files in the
- subdirectory graphics will be added to the file list. This is the first
- method to add files to the file list.
- (Note that .info files are not added to the file list).
-
- Under the 'Add file' gadget is the 'Destination dir' gadget. If you
- press 'Start', all files will be converted to this directory. They will
- get the '.C' or '.ASM' extension.
- If this stringgadget is empty (default), all files are converted to the
- current directory.
-
- Below this gadget are two cycle gadgets. With the 'Tabs' cycle gadget
- you can set the tab size for the generated source. You can choose
- between: 1 tab (in my editor tabs are equivalent to 2 spaces),
- 2 tabs (this is the default), 2 spaces or 4 spaces for each line.
- With the 'Source' cycle gadget you can choose between C or
- machinelanguage.
-
- With the 'Compress' checkbox you can enable data compressing. This is
- not very spectacular. Instead of writing everything in hexadecimal,
- everything is written in decimal. This decreases the output source
- file size.
-
- To the right in this window are 8 buttons:
- - 'Add'
- This is the second way to add a file to the file list.
- When you press this button you get the standard file requester.
- You can select your file in this requester. When you have done
- this, the file will appear in the file list.
- Maybe a strange feature, but you can also use wildcards in this
- filerequester: When you are walking through the subdirectories
- you can suddenly decide that you want to convert all files in
- the current directory. Simple type '#?' in the filename gadget,
- and all files will be added.
- - 'Info'
- This button gives you information for all files that are not
- excluded (are not marked with a '*'). The 'info' window is
- explained below.
- - 'Start'
- This button actually does it. All files that are not excluded are
- converted to C or assembler. Don't forget to set your destination
- directory. If the 'Destination dir' gadget is empty, all files
- will be converted to the current directory.
- Note that IFF2SRC will convert IFF ILBM files with a BMHD and a
- BODY chunk. If there is a CMAP chunk, IFF2SRC will use it to
- generate some extra source (the ColorMap).
- If the IFF file is an ANIM, IFF2SRC will convert the first
- picture in this ANIM file.
- IFF2SRC correctly interpretes masks (like stencils from DPaint)
- and writes source for it as well.
- - 'Mark'
- This button marks all files. All files in the 'selected file
- list' are then excluded and will not take part in actions like
- 'Start' and 'Info'.
- - 'Unmark'
- This button unmarks (includes) all files.
- - 'Clr mrk' (Clear marked)
- This button removes all files (from the file list) that are
- marked.
- - 'Clear'
- This button removes all files from the file list.
- - 'Abort'
- This button is ghosted (unavailable) by default. When you select
- an action (like 'Start','Info','Add',...) you can abort the
- action with this button.
- Note that if you try to abort the converting action ('Start'),
- IFF2SRC will first continue the current file before aborting.
-
- There is still a third way to add files to the file list:
- You can select a bunch of icons and drop them into the IFF2SRC main
- window.
-
-
- When you have choosen 'Info' in the main window, you get the following
- 'Info Window' window for each not-excluded file:
-
- What do you see ?
-
- Information like the filename and path. The Width, Height and
- Depth (number of planes) of the image.
-
- At the right of this window you can see a small version of the IFF file.
- Because the workbench only has 2 bitplanes (by default), you only see
- two bitplanes of this picture. You can choose the bitplanes that you
- want to see with the cycle gadgets above the 'Stop' and 'Okay' gadgets.
- There are as many cycle gadgets as there are bitplanes in the workbench
- (if you select more bitplanes with preferences you will get more cycle
- gadgets). However, if the picture has less bitplanes than the
- workbench, you will see as many cycle gadgets as there are bitplanes
- in the picture.
- Thus, one cycle gadget corresponds with one bitplane for the workbench.
- Each cycle gadget can have values between 0 and the number of picture
- bitplanes minus one. For example, if the first cycle gadget has value 3
- and the second cycle gadget has value 2, then bitplane 3 and bitplane 2
- from the picture are copied to the workbench bitplanes 0 and 1.
- You can increase the values for these cycle gadget by clicking on them.
- To decrease the values press shift and click on them.
- If you are not sure that you understand this rather clumsy explanation
- you can experiment with 'TestBrush'. This brush is so constructed that
- you can always read which planes are on.
-
- 'Stop' gadget. When you press this gadget 'Info' will be aborted. He
- will not even go to the next file. It is equivalent to pressing 'Abort'
- in the main window and pressing 'Okay' in this window, but this is
- rather clumsy.
-
- 'Okay' gadget. Use this button when you have seen the information and
- you want to go to the next not-excluded file (if there is one).
-
-
- Requesters.
-
- When something goes wrong you get a requester. Some requesters only
- have one gadget. You have no choice but to press that gadget.
- There are requesters, however, with two gadgets: 'Stop' and 'Continue'.
- These requesters can occur after you press the 'Start' or the 'Info'
- button. Pressing 'Stop' causes the current action to completely abort
- (just like the 'Stop' button in the 'Info window'). If you press
- 'Continue', IFF2SRC will stop processing the current file and proceed
- with the next not-excluded file.
-
-
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-
- End of IFF2SRC 1.0 document
-
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-